storygame ideas, lengthy ramble
So. I teased something about an RP experiment a couple of months ago, but I don't think I ever explained what it was!
I want a storygame RPG that'll create an entire comic-book continuity in the course of a single campaign, from the first "powered" pulp hero to dimension-shattering Retcon Crises.
Planning on card-based mechanics, using the Silicon Dawn deck with all the extras. Each player turn equals one full comic issue.
(con't)
storygame ideas, lengthy ramble
Each hero, team, organization, civilization, etc. created during the game gets its own card, with a couple of power-ranking stats. (This is mostly for narrative and record-keeping purposes; no character really "belongs" to any given player.)
The campaign is divided into eras: Pulp, Golden, Silver, Bronze, Dark, Modern, and Post-Modern. A new set of trope cards is introduced with each era, gradually introducing things like team-ups, what-ifs, & multiverses.
(con't)
storygame ideas, lengthy ramble
@zebratron2084 @ElectricKeet @Vedia_Lupae @green I'll have to dig out my notes; had a similar idea years back but I don't have the real follow-through to act on it. :-)
storygame ideas, lengthy ramble
@emanate I'd love to cross-pollinate! You'd be welcome to join in, too, if we ever put a session together -- I still have an open slot!