Subnautia structure, spoilers
Getting the Seamoth opens up the midgame. Suddenly you no longer need to keep bouncing to the surface, which is huge for serious exploration. Almost every biome becomes accessible as you get the first two depth upgrades. Collecting food and water has become a routinized chore.
Subnautia structure, spoilers
@starkatt @starkatt Yeah, I really liked the tech-tree-gated style of progress. A lot like a Metroid game, but with less guidance for what's needed next and no map on where to find things.
I was immensely gratified at the end to find that I'd hoarded all the relevant elements to the end-game stuff over the course of the game, and thus built things very quickly.
Subnautia structure, spoilers
The mid to late game transition is a touch fuzzier, but I think it occurs when you either get the Seamoth 900m depth upgrade or build the Cyclops. Delving into Lost River and beyond involves a novel set of exploration challenges. By this point you also probably feel like you have a pretty good handle on the overall layout of the map, just need to fill in the remaining corners. Food and water are largely automated.