Subnautia structure, spoilers
Early game is everything before you get the Seamoth. At the very first you're figuring out basic survival, then once that's down and you get an air tank or two you can start actually exploring. You're still tethered to the surface though, and anything below 250ish meters is basically inaccessible for all but the shortest of visits.
Subnautia structure, spoilers
The mid to late game transition is a touch fuzzier, but I think it occurs when you either get the Seamoth 900m depth upgrade or build the Cyclops. Delving into Lost River and beyond involves a novel set of exploration challenges. By this point you also probably feel like you have a pretty good handle on the overall layout of the map, just need to fill in the remaining corners. Food and water are largely automated.
Subnautia structure, spoilers
@starkatt @starkatt Yeah, I really liked the tech-tree-gated style of progress. A lot like a Metroid game, but with less guidance for what's needed next and no map on where to find things.
I was immensely gratified at the end to find that I'd hoarded all the relevant elements to the end-game stuff over the course of the game, and thus built things very quickly.
Subnautia structure, spoilers
Endgame is the Lava Lakes and Primary Containment Facility. The map is explored, you have a clear and actionable win-state goal, and what's left is demonstrating mastery of details of the world.