standoffishness (~)
i guess i shouldn't worry too much about that, because i really shouldn't tire myself out trying to become friends with someone who doesn't share the same thoughts
i think i'll just set a hard limit for how many times i try to talk to someone before i decide it's worth interacting with them. that way i won't impose for too long, and i won't need to worry about being a consistent pain in someone's side!
ghosting as a penance? (~)
i guess this goes pretty squarely into my whole rule of not imposing when possible
but i do wonder if i ever see someone else's standoffish behavior as my own fault and then just disappear for no reason?
ghosting as a penance? (~)
huh
i seem to do this thing where if i think i've bothered someone, if they aren't obviously close, i'll just ghost them forever--no matter how much i want to get to know them
it makes sense to my brain for some reason that this is a reasonable penance for annoying anyone ever
even though this is pretty harsh, i wonder if it's at all appreciated? i mean, nobody would likely notice one less hovering presence, would they? and if they did, would they be happy about it?
insects
that's from here: https://en.wikipedia.org/wiki/Cockroach#As_pests
i don't think i've ever seen a cockroach irl, and was curious if they bite or if they're just a litmus test of something else
on the other hand, it's also now officially pichu day in japan (10/2)
drawing something for that is what kicked off my streak last year
ahhh decisions, decisions...
it seems to be a good way of getting me to put things out more frequently, but do i really want that pressure?
i mean, it was my new years resolution last year to get better at art, but this year i'm trying to get good at music!
it's certainly proving more arduous, and i've only really managed to make one arrangement so far
maybe i should do some sort of weird music-based inktober instead? hmm
i don't think i could make something good daily, so i would need to do weekly instead, maybe?
last year, i set myself up with a really strict set of rules where if i missed a single day, i would have failed for the entire month and had to stop
the added pressure, combined with the fact that i had a streak going managed to push me through the entire month!
though i'll admit it came down to the wire more often than i would have liked
does anyone know of any neat articles on procedural dungeon generation?
i have some ideas, but i wanna see what else is out there before diving into it!
what i mean is, if i wanted to change any of these things, i can just change it and hit ctrl+c, ctrl+c on it to swap it right into the game *while it's running*
but if i wanted to step-by-step debug any of these things, i have to put a (debug) statement in it and hope the stack tells me what i need to know as i step through things
the fact i can swap code into a running game to change things on the fly has always been one of my favorite things about common lisp!
but i forgot how silly its debug support was--i've been spoiled by clojure's tooling
i made a quick placeholder sprite in azpainter so i could experiment with player movement, and ended up accidentally drawing Not-Good Kirby
oh hi! i do computers, and sometimes draw stuff~ i like lo-fi things and cute aesthetics!
i also probably like you
(also, tagged #abdl ahead, soooo 🔞)