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so for snesdev tomorrow, what should i do:
- try to figure out how the other bg modes work (particularly in terms of workflow adjustments needed to get the image conversion stuff to work right for them)
- experiment with sprites and oam
- ??? spc stuff maybe?????
- try to think of a tiny game i can make to motivate my learning, before i start on the much bigger game i want to make eventually

@OchotonidKnight @typhlosion Once you've got sprites figured out, you can really dive into playing with actual game logic.

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