tabletop game design idea
think i've got a tl;dr set of rules for the system i'm thinking about
power, agility, fortitude, bravery, cunning, influence
you also have separate extra stats in offense/defense to portray your combat style
rolls are 2d6+stat against challenges, 2d6+stat you're attacking+offense if you're making an offensive action, 2d6+stat you're defending with+defense if you're being attacked.
every weapon has one physical and one mental stat it targets
tabletop game design idea
oh i didn't explain
for challenges, you take the rank of the challenge and add 7
this includes for targeting an enemy or defending against their attack
i haven't super nailed down what the feel should be for pvp; probably just an opposed roll with stat bonuses totaled together.
i also want the advantage/disadvantage system to be in there
tabletop game design idea
also as far as magic goes i definitely want there to be a distinction between physical and personal magic - so like if you're a barbarian channeling your ancestors, your magic might be power and influence based, as opposed to a paladin's magic which would be fortitude and bravery
tabletop game design idea
i really like numenara's idea of your stats also being your health pool but it felt too weak in practice
i feel like yanking it up towards d&d specs while also trimming down the categories of damage helps make it feel less overwhelming
i also feel like 3d6k2 is a neat target and works better with an advantage/disadvantage system than just rolling 2d20k2
i know some people like 3d6 as a replacement for d20 but i find it *too* centered a bell curve, so
tabletop game design idea
@vahnj this sounds really cool!
Have you considered using a talent system instead of a skill system? (Where players come up with their own talents like "bows and arrows" or "geography", and if they can justify a talent as being relevant to a roll ("I'm shooting an arrow, so I get my bows talent" or "I'm surveying the landscape so I get geography") they get a *flat* bonus to their roll)
tabletop game design idea
@lizardsquid yea didn't FATE do something like that? i really haven't thought about my approach to it yet but i've come up with enough rules that it's shareable i feel
tabletop game design idea
@vahnj fate had skills and also something similar, if I'm remembering right!
And I really like what you've got!
tabletop game design idea
@vahnj this reminds me a little bit of how Star Ocean handled magic and skills.
tabletop game design idea
damage is focused around physical vs. personality stats, split evenly based upon what's hit
damage is dealt based upon the aspect of your attack
i haven't drilled into the skill system yet