tabletop game design idea
think i've got a tl;dr set of rules for the system i'm thinking about
power, agility, fortitude, bravery, cunning, influence
you also have separate extra stats in offense/defense to portray your combat style
rolls are 2d6+stat against challenges, 2d6+stat you're attacking+offense if you're making an offensive action, 2d6+stat you're defending with+defense if you're being attacked.
every weapon has one physical and one mental stat it targets
tabletop game design idea
oh i didn't explain
for challenges, you take the rank of the challenge and add 7
this includes for targeting an enemy or defending against their attack
i haven't super nailed down what the feel should be for pvp; probably just an opposed roll with stat bonuses totaled together.
i also want the advantage/disadvantage system to be in there
tabletop game design idea
also as far as magic goes i definitely want there to be a distinction between physical and personal magic - so like if you're a barbarian channeling your ancestors, your magic might be power and influence based, as opposed to a paladin's magic which would be fortitude and bravery
tabletop game design idea
i really like numenara's idea of your stats also being your health pool but it felt too weak in practice
i feel like yanking it up towards d&d specs while also trimming down the categories of damage helps make it feel less overwhelming
i also feel like 3d6k2 is a neat target and works better with an advantage/disadvantage system than just rolling 2d20k2
i know some people like 3d6 as a replacement for d20 but i find it *too* centered a bell curve, so
tabletop game design idea
@vahnj this sounds really cool!
Have you considered using a talent system instead of a skill system? (Where players come up with their own talents like "bows and arrows" or "geography", and if they can justify a talent as being relevant to a roll ("I'm shooting an arrow, so I get my bows talent" or "I'm surveying the landscape so I get geography") they get a *flat* bonus to their roll)
tabletop game design idea
@lizardsquid yea didn't FATE do something like that? i really haven't thought about my approach to it yet but i've come up with enough rules that it's shareable i feel
tabletop game design idea
@vahnj fate had skills and also something similar, if I'm remembering right!
And I really like what you've got!
tabletop game design idea
@vahnj this reminds me a little bit of how Star Ocean handled magic and skills.
tabletop game design idea
as far as skills go, i want the mechanisms of skills to be sort of a specific focus on a stat, something similar to 5e but with more characteristic bonuses than just "you gain your proficiency to the skill"