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ah heck i need to update the contributor list, i haven't reviewed it

:thaenkin:

a photoshopped image of a bunch of shows like "Quantum Leap" and "Enterprise" with Brak

Scott Brakula

If you're an instance admin please double-check the CSP headers you've set in nginx if you have any, because you might be bricking the embedding functionality.

Gameing all caps 

HOLY SHIT REIGNS 2 IS OUT YESSDDSSSADJJJFJSNDIFJ

$, patreon 

So with the whole mess of Patreon's funding changes, and the fact that I don't use Patreon rewards much at all, I've set up a liberapay. liberapay.com/Fidgetcetera/

Crowdfunding alternatives 

Oh hey, here is a big, well-researched comparison of different funding platforms:

wiki.snowdrift.coop/market-res

@vahnj true fact: that's actually how they originally came up with the technical measurement of a 'jortsworth'

Unavowed fanboying, Blackwell Adventure Game Series spoilers 

what the SHIT i just found out Unavowed happens in the Blackwell universe

do we get to see Joey again???? MAYBE?????

awoo.space patreon talk 

we are prolly gonna pursue a different avenue of $ management than patreon

i wish drip would hurry up and become a viable competitor

we do have a liberapay! thanks again to whoever is putting 5 cents a week in, it's super cool you're doing that imo

if you want to stop using patreon but still want to support us, send me a message and we'll figure something out

liberapay.com/awoospace

Game design thinking 

But... I feel like the envelope for telling a story is still there in idle game mechanics - the concept on limiting how much effort it takes to advance gives you a way to make engaging difficulty while putting a ceiling on what's needed to get there

If you apply this more broadly, you create games that can actually focus on the story instead of around grinding until you can beat the next boss

I know grinding is satisfying for some folks but not all...

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Game design thinking 

I actually just designed a music game with the boy that leverages advancing the game using idle mechanics, but at its core it's effectively a music game.

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Game design thinking 

You know, idle games have brought up interesting methods of engaging gameplay that other games could leverage to make skill gating less punishing and overall make games more accessible...

6 word story 

for sale: old memes, still good

Hey, I need to come up with about $200 by Saturday or I’m gonna lose my phone and internet service. Can you help me out?

PayPal.me/joyeusenoelle (now with new actual-name-fu action!)

Uspol article 

Really good breakdown on the ramifications of the tax bill and exploring why millennials think our economic system sucks

Thanks for the link @KitRedgrave@glitch.social​

mobile.nytimes.com/2017/12/04/

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