tabletop game design idea 

think i've got a tl;dr set of rules for the system i'm thinking about

power, agility, fortitude, bravery, cunning, influence

you also have separate extra stats in offense/defense to portray your combat style

rolls are 2d6+stat against challenges, 2d6+stat you're attacking+offense if you're making an offensive action, 2d6+stat you're defending with+defense if you're being attacked.

every weapon has one physical and one mental stat it targets

tabletop game design idea 

damage is focused around physical vs. personality stats, split evenly based upon what's hit

damage is dealt based upon the aspect of your attack

i haven't drilled into the skill system yet

tabletop game design idea 

oh i didn't explain

for challenges, you take the rank of the challenge and add 7

this includes for targeting an enemy or defending against their attack

i haven't super nailed down what the feel should be for pvp; probably just an opposed roll with stat bonuses totaled together.

i also want the advantage/disadvantage system to be in there

tabletop game design idea 

as far as skills go, i want the mechanisms of skills to be sort of a specific focus on a stat, something similar to 5e but with more characteristic bonuses than just "you gain your proficiency to the skill"

tabletop game design idea 

also as far as magic goes i definitely want there to be a distinction between physical and personal magic - so like if you're a barbarian channeling your ancestors, your magic might be power and influence based, as opposed to a paladin's magic which would be fortitude and bravery

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tabletop game design idea 

@vahnj this reminds me a little bit of how Star Ocean handled magic and skills.

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