Progress! Figured out the control codes for spaces and newlines, so I have something that looks more like the correct dialogue here!
Screenshot at the left uses linebreaks from the PS1 version; version on the right is reformatted to fit the text box.
https://awoo.space/media/PlfCf-9VDErEm2cWohI https://awoo.space/media/-Axgt4wMw1VswaClMcs
Also, the punctuation is currently displaying wrong because my new font is currently missing reshaded punctuation. There are no periods, and I substituted a full-height exclamation point designed for single-case (e.g., Japanese) text.
Dug into the control codes a little more - it turns out the second byte of the space control code, `F90A`, controls the space size. Halving `0A` to `05` produces something (right) that seems to line up with the English version (left). https://awoo.space/media/RvdVQCixoqQSJCcEF6k https://awoo.space/media/EcnJxehiLZ0tRjeHdj8
@dog I am very curious what this is! I don't recognise the game.
@Felthry It's Lunar: Silver Star Story! It was originally a Saturn game; the later PS1 port was released in English. I'm porting the English localization from that version back into the original Saturn version.
@dog oh! I've wanted to play Lunar for a while
@Felthry They're good games! Definitely worth playing. And when I'm done my project, the third one will finally be available in English too. :D
Here’s a comparison between the PS1 version (left) and my current progress (right). My goal is to have them look identical, except that my translation will have a higher-quality font. https://awoo.space/media/SJLF8KFTANCThPm2wsY https://awoo.space/media/rCCFWsiut8VZqHiqa_Y