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@packbat you'll definitely see them when we do them! might not be today though
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re: story aside, major spoilers for main plot+epilogue re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat Well, the epilogue writer didn't know for sure what it was being used for, so maybe it wouldn't have actually worked

but also Anataeus is absolutely the kind of person who would just casually make the alkahest
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re: another shuffle-y one (description available on request) re: opus magnum level name and potentially mechanics spoilers 

@packbat oh ours didn't have much of that actually!

we did also make a faster and cheaper, and an even faster but more expensive, variant that did involve some finagling of the atoms
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re: more gifs (descriptions available on request) re: opus magnum level name and potentially mechanics spoilers 

@packbat meanwhile, our purified gold cost a mere 620g

we do have a cost/area-optimized purified gold though. the recording is uh, too big for mastodon. it's 12 area and 75g, and i can see a way to get it down to 11 area. it takes 2182 cycles, and reducing it to 11 area will add something in the vicinity of 10~20 to that. another friend of ours has a leaderboard entry that says 9 area and i have no idea how they did it

i am going to just compress it with 7zip and send it to you on matrix or something because i can't find any way to compress it that works
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re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat we had a heck of a time getting the eyedrops of revelation outputs to fit along with the other stuff, and ended up having to put one of them in another chamber

I don't think there's any way to do reconstructed solvent without it being all wiggly
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re: more gifs (descriptions available on request) re: opus magnum level name and potentially mechanics spoilers 

@packbat I feel like different people optimize different things here! we tend to optimize speed whenever possible, at the expense of area and cost
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re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat i think i just like ones where lots of things are dancing around to get out of the way of other things, or just a lot of shuffling around to get things into the right positions (like what happens in the right chamber in eyedrops of revelation here. also i like how we had to manage where things were to prevent another molecule of stabilized water from being input there)
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re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat I'm rather fond of our golden thread solution too!

i think our favorite is probably either voltaic coil or warming tonic, both of which are here (look at the top arm of warming tonic, i like how there's no need to reset it even though it's a single arm!)

i also like how everything interacts to get out of other things' way in this solution to mist of hallucination
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our solutions for those three, no image description (sorry--don't have the energy to try to describe them) re: gifs for those three re: opus magnum level name and potentially mechanics spoilers 

@packbat see that one for parade-rocket fuel makes a lot more sense than what we did

we didn't realize you could send a single atom through the double conduit until accidentally discovering it near the end of working on this solution
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@packbat how do we get to this on the steam client? i can't seem to figure it out
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opus magnum level name and potentially mechanics spoilers 

@packbat let's see, i'm interested in parade-rocket fuel, since we did it using only two of the three chambers and i'm not sure what the third chamber was intended to be used for? i also feel like it'd be interesting to see other people's solutions to van berlo's chain, and if a properly elegant solution to curious lipstick is possible, i'd love to see it because ours is... not a mess, but not what we'd call elegant
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@packbat and i'd love to see your solutions to the more complex puzzles, i like to see other people's approaches to these things
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@packbat oh that's neat! i'd love tos ee some of those custom puzzles
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so, pokemon stadium 2 has a mode where you can just play the game boy games in it

why did they not make it use the pokemon stadium engine for battles when doing that? -F

re: stellaris immigration rambling // 

@lioness immigration comes with a free species change
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