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I'm thinking about making a Twine game for (a game jam going on this week, hosted by @eevee​) based on some feelings I've been having lately...

I'm notorious for coming up with ideas for games but never getting anywhere with them, so hopefully I can finish something in a week... At least this time, I already have some idea of how I would like it to work, and writing a story seems much easier than programming an entire game...

it's a bird!
it's a plane!
it's... GAMES MADE QUICK??? 2.0
🎮 itch.io/jam/games-made-quick-2 🎮

while you're watching AGDQ all week and feeling guilty about not doing anything useful, why not make a video games? now with a discord!

Looking back over my assembly code I wrote for IS2 months ago, and I have no idea how I knew enough to write it all...

How was I ever smart enough to make anything like this...?

When you really want to play Japanese Pokemon Crystal and find out Google Translate's camera feature is garbage

Thank you so, so much to everybody who watched my stream... 💖​

I'm sorry for crying at the end, but ... I didn't expect everybody to support or cheer for me so much... Thank you all so, so much... 💖​💖​

Even if it's something simple like just a Picross/Nonograms game, I want to make and finish something. ^.^

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Next year!!
I will!!
Make a video game!!!!

This is my new years' resolution to myself ^.^

I made some Picross/Nonogram puzzles today! One is fairly easy (15x15), and the other is a little tougher (25x25). Both are logically solvable though!

awoo.space/media/VHDA2UsB7Rtz- awoo.space/media/tTKaiQZAHAV9B

Autobiography title: "My Life, or the Story of the Girl Who Always Wished She Could Be Somebody Else" ...

I guess I made a Liberapay account too? It's at liberapay.com/Raspberryfloof/ , but I have no idea how to use it yet... ^^;;;

self care twitter account that just posts "get off of twitter" every 30 seconds

i wanna be a lorge fluff beast with big soft paws for hugging my friends and squishing my enemies

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oh and I forgot I didn't mark the 2000+ in-game character dialogue strings, either, though those are in a different region of ROM and are easier to edit... but should probably be added eventually...

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Aaahh, I have ... 380 textboxes, plus probably twice that many text strings, left to insert into a database of what data is used where in Itadaki Street 2... so it's easier to actually edit some of the data and see how much space we have available...

This is ridiculously mind numbing, especially since I already marked all this data in the disassembly... I already fell asleep twice marking it all...

Realizing I've been on HRT for ... 6 years now, if I've counted right? I don't even remember anymore...

So after considering it for a while, I've realized there's only about 160 tiles, max, that I could use in VRAM for a dynamically-drawn 8x8 (or 8x4, in this case) set of text.

I don't know if that's enough tiles for text-heavy screens like the stockbroker screen, status screens, menus, etc...

I'm worried again that this project might end up being just barely not possible to do well, and we'll have to make some sacrifices...

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