I'm thinking about making a Twine game for #GamesMadeQuick (a game jam going on this week, hosted by @eevee) based on some feelings I've been having lately...
I'm notorious for coming up with ideas for games but never getting anywhere with them, so hopefully I can finish something in a week... At least this time, I already have some idea of how I would like it to work, and writing a story seems much easier than programming an entire game...
it's a bird!
it's a plane!
it's... GAMES MADE QUICK??? 2.0
🎮 https://itch.io/jam/games-made-quick-2 🎮
while you're watching AGDQ all week and feeling guilty about not doing anything useful, why not make a video games? now with a discord!
I'll be playing Mario Party 3 story mode for a while on Twitch: https://twitch.tv/raspberryfloof
https://awoo.space/media/2vh_SWpgKhWHEMwLN1Y
Even if it's something simple like just a Picross/Nonograms game, I want to make and finish something. ^.^
time for some mario farty 4
https://www.twitch.tv/xkeeper_
I made some Picross/Nonogram puzzles today! One is fairly easy (15x15), and the other is a little tougher (25x25). Both are logically solvable though!
https://awoo.space/media/VHDA2UsB7Rtz-9npKJY https://awoo.space/media/tTKaiQZAHAV9B26tSN0
from my amazing friend @ twitter, https://twitter.com/PlushMayhem
1: smol smooches for @Raspberryfloof
2: keese keese
https://icosahedron.website/media/HpZAzv8SBaKTd7vZbtM https://icosahedron.website/media/x6xip7xfc0OlL2zBJCw
I guess I made a Liberapay account too? It's at https://liberapay.com/Raspberryfloof/ , but I have no idea how to use it yet... ^^;;;
picross np 5 time with @Raspberryfloof
https://www.twitch.tv/xkeeper_
https://icosahedron.website/media/Yavx-eZLJULOA51igQY
i wanna be a lorge fluff beast with big soft paws for hugging my friends and squishing my enemies
oh and I forgot I didn't mark the 2000+ in-game character dialogue strings, either, though those are in a different region of ROM and are easier to edit... but should probably be added eventually...
Aaahh, I have ... 380 textboxes, plus probably twice that many text strings, left to insert into a database of what data is used where in Itadaki Street 2... so it's easier to actually edit some of the data and see how much space we have available...
This is ridiculously mind numbing, especially since I already marked all this data in the disassembly... I already fell asleep twice marking it all...
So after considering it for a while, I've realized there's only about 160 tiles, max, that I could use in VRAM for a dynamically-drawn 8x8 (or 8x4, in this case) set of text.
I don't know if that's enough tiles for text-heavy screens like the stockbroker screen, status screens, menus, etc...
I'm worried again that this project might end up being just barely not possible to do well, and we'll have to make some sacrifices...
Poly trans cuddlefloof programmer and gamedev(?). I love poking around in and reverse engineering old games. I'm also super shy and have horrible anxiety, so ... please be nice...
I don't mind if you follow request, but if I don't know or recognize you, please send me a message so I know who you are. #nobot