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re: hypnokink games 

@kistaro A game... where the goal and mechanics are to get worse at it...
I... er... hm... @ -@ That sounds confusing!

VR selfies, sqrrk 

I found a world with some lovely lighting, and the framing of a mirror that made it feel like a real object rather than a Large Reflective Wall, and it felt pretty good to just gaze at myself... ...

@Veladynee Draconic/dragonic would generally be my go-to, though I like the idea of draconid as mentioned, too.

VR selfies, squeak 

Spent some time in VR because I wanted to be dragon... ...

twitter, tech industry grump 

Twitter has made a bunch of UI changes - less elements are coloured or filled, and the font has become extremely corporate and uncomfortable to read.

Now a lot of people ask, why did they change such things? ... for engagement. It's always engagement.

They want you to click things. Watch more people, post more tweets, make the numbers go up for the investors. It's psychological manipulation of the masses all to make Big Numbers for someone's pockets.

Twitter, other social networks, mobile apps... the whole lot of them are all doing these tricks, and I really do grow tired of it.

@noiob Native speaker and, while I know it means specifically two, it feels like it can mean more than two.

Someone already linked the xkcd about that whole deal in another reply, because, yeah~.

I'm very particular about getting my GUI stuff consistent, so I'm just furrowing my brow at how the blue effects behave a little differently between these screens depending on how I've set them up...

Oops, it turns out that in the default code a method was being run that clears actor (party side) actions.

This same method has aliased code that resets charges for the party. This was being run during the "pre-battle phase".

Doing away with this line calling this method, the alteration of the battler turn charge seems to be behaving much better.

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My problem at the moment, is that I seem to be resetting and reshuffling the turn order each turn, so while I can reduce a turn "charge" to zero if that side is at a disadvantage, the next turn everything gets reset and the advantage is lost.

I'm sure I have some way to check if an invisible "round" of turns is complete, but I'm not sure where that was... or if maybe it was in an older version of this project...

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Current struggles with creating advantage/disadvantage in battles in my CTB code be like:

re: vrchat photo 

@kistaro I see you have discovered the joy of stacking orca toys.

VR selfies, squeak 

I went to Shibuya today~.
Also Shibuya.
And Shibuya.

re: social anxiety, ASD, - 

@kistaro All of this sounds extremely like my own experiences, in regards to managing my anxiety but that I keep running into problems because I keep hurting people with turning conversations into my "views and experiences".

I've never been formally diagnosed with anxiety or autism or such but the more I hear and the more I feel crippled by my anxiety because of certain experiences (THANKS SOCIAL MEDIA), the more I wonder if I should do something about that, but I don't really know what difference it would ultimately make...

re: general trauma advice, stream of consiousness 

@Oneironott "if you have to deal with an overblown, toxic 'critic' voice in your head then you certainly deserve a warm, positive voice too... "

... hm.

Maybe this is why I struggle so hard lately with when I do wrong and get told about ways I do wrong, because I get enough criticism internally that I really need uplifting advice and support than I need criticism... ...

re: English language history 

@frameacloud If wer- was specifically "male", does that mean wo- is analogous for "female"?
Now I'm wondering if "wo(e)wolf" is valid terminology, and also about an alternate history where we had "werman" and "woman" as terms instead...

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