In general the game's walk speed is infuriating and for some reason taking damage first makes you slower, then speeds you up when you only have one hit left. Since putting distance between you and an enemy is how you give yourself time to actually do the combat that is just random extra frustration. And the main gameplay outside of combat is mostly backtracking distances that would be fine at normal video game walk speeds
they're doing some interesting stuff, the levels are varied and pretty, the "combat" is nonviolent and novel, though imo the difficulty curve is too steep at times and in my opinion they could've made it a bit easier, especially some of the time limits tacked onto things.
Also grinding cookies by kicking anything in the level (which is mandatory, you need them to buy stronger attacks) is frustrating bc they bounce all over and despawn quickly.
at least in Dolphin the final level (which has multiple timed segements and no checkpoints) can a just put you under the map and then you get to play it again
lmao they just sent me a "no one was there" email, I was definitely there and no one rang the fucking door
(it's not that bad I just need big handles on my controllers and the triggers need so much force so it's not great for racing games)
this main menu screen is the definition of committing to the bit. Seeing "DOMINATE SHATTER BAY. DOMINATE THE WORLD" set my expectations to exactly the right amount
the boost button lets you drive through walls (but only specific ones) or "frag" opponents (yes, they call it that) which sounds much cooler than it is. It's Burnout but not fun. Your car has health even though the game ostensibly wants you to drive into things and you can get randomly "fragged" from behind with no recourse.
~ awoo.space admin ~ bisexual ~ nonbinary ~ likes video games and weird/ old electronics and will post obsessively about both ~ AC, Germany ~ avatar by @dzuk