taking a break now cuz food and stuff but this game is so good and just the right amount of difficult for me
Today would have been Better TweetDeck's 10th birthday had I not shut it down last July.
This took longer to write than I expected but I wanted to write about the project, and properly thank those who contributed to it.
Hope you like it.
https://erambert.me/blog/bettertweetdeck-post-mortem-part-2/
Hi, I am Konrad, a software engineer with almost 10 years of experience in building Android Apps, both for small startups and huge corporations. My preferred language is Kotlin, but I'm also comfortable with Java and JavaScript. I also know quite a lot about building APIs with Spring Boot.
I am currently looking for a job as some kind of tech lead or senior dev, either remote or on-site in Vienna, Austria.
Edit: I got a job, thank you all for the support!
"Drop" is probably the most useful concept that I don't think is widely understood outside the kink community but applies to SO MUCH STUFF in everyday life.
Drop is the shitty feeling you get after an intense experience (including an intense positive experience). It's sometimes immediate, but sometimes the day after or some other time. "Post-con depression" is a form of drop. In the kink community, we try really hard to stop drop from happening with aftercare, but outside of the scene you don't often get the chance to build in aftercare to intense experiences.
Different people find different things helpful for dealing with it. Rest is generally good, as is doing things you like, sugary foods, and recognising that you are in drop and not putting too much pressure on yourself.
allowing yourself to do what you need to get through drop is crucial (imo) to allowing positive experiences to stay positive, and to deal with the emotional effects of negative ones.
Amazon has canceled its $1.4 billion acquisition of Roomba maker iRobot due to opposition from European antitrust regulators — marking the first time it has ever been stopped from buying another company.
https://t.co/MtGsydLtaj
Man goes to Windows. Says thing is not working. Says he's getting a strange error. Says he feels lost and unsure what to do. Windows says, "Solution is simple. Administrator is in the office today. Go and see him. He should know the answer." Man bursts into tears. Says, "But Windows... I am Administrator!"
I've replayed the first few levels on TR1 on so many platforms and to me this "remaster" perfectly illustrates why full path tracing is just a fancy tech demo
also omg I just realized they made enemies' features glow red instead of, idk, lighting the levels
what's interesting to me is that using lighting to enhance a level's feel is a thing in the classic tomb raider engine (later than TR1 afaik), with torches being a consumable item you could use to light up dark corners – a classic trick is using the infinite pistols for light instead! Looking at the IGN footage of the mod, the dev put two bright green lights into the very first secret in the game, completely missing the point of a secret
someone made an "RTX remix" pathtraced version of OpenLara (the free Tomb Raider engine) and wow does it not work in this one, everything looks like shiny plastic, rooms are either way too dark or for some reason super foggy and also Lara's face is a super bright flashlight now
and they replaced all the enemy textures for some reason
btw, if you like Metroidvanias at all or played any of the past games in the series you should pick up Momodora: Moonlit Farewell, it's really good
~ awoo.space admin ~ bisexual ~ nonbinary ~ likes video games and weird/ old electronics and will post obsessively about both ~ AC, Germany ~ avatar by @dzuk