Hypnospace Outlaw is so fantastically good
I was worried it would just be a nostalgia trip, but instead it uses the period & the context as incredible framing to enable some incredible storytelling techniques
in part because what it simulates is corporate-space artificiality, the arbitrary mechanical rules and the forced detachment, so those aspects of gameplay enhance the immersion rather than damaging it
also playing with the detached-observer perspective, the mindset it pushes you into and all its contradictions
Anyway "Warframe as a trans coming of age story" is a fanbabble I will happily go into at any opportunity, so it works out for me
Up at 3am a few nights ago explaining the plot to a partner who'd played like 10 hours of it and wasn't aware Warframe even *had* a plot
It's kinda oddly comforting how these problems still haven't been solved in the new generation (contextually) of iterative content MMOs
I've heard Destiny 2 has the exact same "We've got all this content and plot! And no idea how to present it coherently to new players.." problems
This is a graffiti-free zone.
Vandals will be ~PASTELBAT~