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The film Battle Royale is sort of in-between. There's a dilution of the emotional core of the book that's really unfortunate due to it getting more caught up in dramatic visual horror elements.

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Please be compassionate to the people who pop up on other instances in the next few weeks asking if anyone knows why witches.town is down.

(Not to say that you should feel bad if you enjoy PUBG straight! The mechanic makes for both a good story and compelling gameplay.)

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In the midst of PUBG etc, I want to mention that the original Japanese novel Battle Royale is an excellent work of tragic social commentary. The participants are a class of nonconsenting highschool students, and the scenario is presented as cruel and unfair from the word go. The Hunger Games drew a lot of inspiration from Battle Royale. It's worth you time :)

You say "you're going again the natural order of the universe!" like it's a *bad* thing.

I should commission art of a fox in a space helmet, striking a heroic pose in profile.

@keisisqrl, on sloths: "I don't think animals are allowed to be that chill."

A thing about me is when I notice the moon outside, I'll excitedly say "hi moon!" Much of the time it's internal, but a whole lot of the time I say it aloud.

to the tune of "Macho Man"

Socket, socket wrench
I want to be the socket wrench

(the fuck?)

Friday night film question!

What's the shortest time you've had between a movie starting and realizing it would be bad?

Subnautia structure, spoilers 

Endgame is the Lava Lakes and Primary Containment Facility. The map is explored, you have a clear and actionable win-state goal, and what's left is demonstrating mastery of details of the world.

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subnautica lategame / endgame musing 

An idea that crossed my head: What if instead of fairly unrealistic underwater lava lakes, the last zone or two of the game was completely filled with opaque volcanic smoke? Navigating by sonar is mandatory. If you can see the Dragon's bioluminescence, it's too close.

Subnautia structure, spoilers 

The mid to late game transition is a touch fuzzier, but I think it occurs when you either get the Seamoth 900m depth upgrade or build the Cyclops. Delving into Lost River and beyond involves a novel set of exploration challenges. By this point you also probably feel like you have a pretty good handle on the overall layout of the map, just need to fill in the remaining corners. Food and water are largely automated.

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Subnautia structure, spoilers 

Getting the Seamoth opens up the midgame. Suddenly you no longer need to keep bouncing to the surface, which is huge for serious exploration. Almost every biome becomes accessible as you get the first two depth upgrades. Collecting food and water has become a routinized chore.

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Subnautia structure, spoilers 

Early game is everything before you get the Seamoth. At the very first you're figuring out basic survival, then once that's down and you get an air tank or two you can start actually exploring. You're still tethered to the surface though, and anything below 250ish meters is basically inaccessible for all but the shortest of visits.

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Subnautia structure, spoilers 

So a thing I think is interesting is how clearly Subnautica has a early/mid/late/endgame structure, considering it's an open world game and you don't have to do the plot "in order". Discovering new tech opens up areas of the game that were strictly inaccessible before.

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