Show newer

personal 

@ctrlaltdog@chitter.xyz disagree

you're cool, bailey..!

@monorail veekun might have what you're looking for. it has a gzipped database that might be interesting to you: veekun.com/dex/downloads

the github also has csv versions of all of the data iirc: github.com/veekun/pokedex/tree

lightly spoily for the level; design talk 

oh yeah, i also liked toying with the different ways you could give the player one-ups, there's a few of them scattered around!

Show thread

lightly spoily for the level; design talk 

i put in the concept of high road, low road, where the top is fast and satisfying, and where the bottom is more aesthetic

i also wanted to make sure you couldn't get into situations where you needed to restart the level

it's a pretty long course, but the idea was to maximize the parts of mario that i personally find fun, so i hope you all enjoy it! ^^

Show thread

yays! finally finished my mario maker 2 level

you explore snowy foothills, and scale a mountain!

4L7-QG4-SVF

birdsite link 

@noiob @staticsafe@mastodon.zombocloud.com this was the submission, libbie!
twitter.com/TysonTanX/status/9

the reaction after the poll was closed and this mascot was excluded was...not pretty :s

@staticsafe@mastodon.zombocloud.com i'm a big fan of tyson-tan's aesthetic facelifts for kde mascots

konqi is so cute now, aaaaaa!!

and no joke, krita's cute mascot was what got me to try it originally

it may be simple, but yeah! if you make something cute, it will likely catch my attention

i finished dming my first session of dnd, and aside from a kind of rough start, i'm actually really proud with how it turned out!

i had to invent a bajillion npcs to weave into the campaign i'm following on the spot, but i apparently managed to do it in a way that was completely transparent and my players didn't even know that i did it~

someone changed their icon on discord to a photo, and it's funny to me how out of place those look there

- maybe 

@noiob that's kind of why it's a milestone ^^

it's pretty vital for survivability, plus it opens up your opponents to being hit very easily if they so much as touch it with a move that has any sort of lag

it's better to throw it out too much than not at all, but remember that you can still be grabbed through it

- maybe 

@noiob i know that was probably just an example, but if it's literally smash, i find effective shielding is basically a milestone

another one is attacking immediately after your opponent fails to hit you--because a lot of moves have a lot of ending lag

the above two play into each other a lot, like if you have a shield out, and anyone hits it, you can basically smack em for free with whatever you like, even smashes!

and lastly, don't approach wildly--maybe bait out a move or mix it up!

Show older
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!