even more D&D & discussion, monsters!
KRENSHAR. Sort of a lion-hyena pack hunter which scares the bejeebers out of you by rolling fur and skin back to bare their skull at you while screaming. Evolutionarily this makes no sense but you have to admit it looks fuckin’ ace!
BONECLAW. Undead with huge claws, except now they can extend their arms out over half the room and hit you. Sheer D&D awesometude right there!
even more D&D & discussion, monsters!
DIRE CORBIES. The origins of why subterranean flightless anthro crows would have unicorn horns and yell DOOM are lost to history. They’re the dire corbies, they’re here to yell DOOM or yell DOOM and they’re fresh out of yelling DOOM.
LAVA CHILDREN. An elemental hybrid built like a brick of muscle is a solid concept. They get mentioned purely because Russ Nicholson, whose art is usually gritty and dark, decided the entire species looked like Alfred E Neuman.
even more D&D & discussion, monsters!
Some of the staggering doofy stuff, an essay;
UMBER HULKS. Towering subterranean bug-people with powerful mandibles is a pretty cool monster concept right? But they also can confuse you if you look into their ocelli. Like... why would they stop and confuse people? It’s like vanilla icing on a taco.
1) Of course given my friends I need to consider “what if someone wants to play a goblin or kobold” as part of running. I swear I’m more likely to hit that than someone playing aasimar or whatevs.
2) if I did make a mega dungeon it needs dire corbies, they’re possibly one of the most spectacularly doofy D&D monsters ever.
Not my art, also I feel real leery of the artist but; seal!
Lots of selkies in this #FolkloreThursday so I figured I’d share the one I drew this past Inktober! She has my legs 🤫 https://twitter.com/ThornwolfArt/status/981900360729034752/photo/1
More D&D talk
Not only do my ideas tie together about four different game ideas I really want to run, but having this localized, old-skool framework avoids a lot of the “ultimate battle to save the entire multiverse!” plot element which I want to avoid. Characters exploring and fighting some big local evils won’t save the entire world, and I like that idea.
More D&D talk
Yesterday I was thinking about wanting a low fantasy Norse themed game, but also wanting a high fantasy, classic D&D goofy game. What would I do as story in either?
Lately I’ve been really enjoying Web DM on YouTube (it’s easier to sneak YouTube at work than drawing or print media); they get me thinking more. Their video about “mega dungeons” got me thinking about a huge dungeon crawl as a way to do big, goofy D&D, enough that I scribbled several pages of background/story.
You see a two signs, one over the other nailed to the trunk of an oak twisted and bent with age. An iron cage which once held prisoners dangles from one of the gray branches, so abandoned that even if the door weren't rusted open, it wouldn't hold anyone. Not anymore.
The topmost sign is so faded it's barely legible but it reads "Fifteen miles to the Love Shack!" Beneath it - in newer letters, and in the jagged script of orc-kind - the second sign reads STAY AWAY, FOOLS! CAUSE LOVE RULES.
#drawings from today, not really that finished; partly inspired by the discussion of spellcasters in a more early medieval setting.
https://awoo.space/media/XA7_KFz9QxFKnClkXaI
https://awoo.space/media/_KL0o4TKrdM7dN2Bsx0
Lots of random gunk, but some drawings and cooking talk too. Obsesses about DnD and related topics. Left-leaning/profoundly frustrated politics. Black lives matter; trans rights are human rights.
Occasionally NSFW art and discussion, please do follow if you're 18+.