trying to allow enough user input to be useful, but not enough to be dangerous, is an interesting balance
the legend of zelda breath of the wild (it’s marginally less troubling if you just headcanon link as trans%)
as I understand it, a lot of Switch games use dynamic rendering resolutions, so it makes sense that they’d sometimes end up more variable than the UI resolutions, but it’s interesting to see different approaches
for comparison’s sake, Splatoon 2’s UI appears to be natively 1080p, with lower-res 3D rendering behind it in some scenes
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Cute queer cybersorceress ✨
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