@cinnamon you could probably build one with a 3d printer and santroller
@cinnamon I wish there were more exclusives bc it plays a ton of indies but those are not really worth breaking out the vita for
gravity rush is still peak tho
Absolutely love this dive into why those old 88x31 banners are *exactly* 88x31. I always thought 31 seemed like a funny height... https://ultrasciencelabs.com/lab-notes/why-we-are-still-using-88x31-buttons
@foone CRT smart TV but it has an integrated OG Xbox running your favorite build of XBMC
@mimi here's a niche someone crafty could fill…
they were warping at the ends (pla and petg really don't wanna stick to each other, which is part of the plan) so I connected them in the slicer
@onfy it was a thing in 2015 but dunno when they started it https://www.theguardian.com/technology/2015/jul/06/unity-indie-gamings-biggest-engine-john-riccitiello
@onfy pretty sure the Unity splashscreen has been around forever
@onfy Unity does a similar thing which kinda backfired bc it made it seem like an engine for cheap games
@onfy idk I mostly used macos back then (well not in 1995 but with computers that old) which naturally had no quicktime trouble
@onfy oh! it was an ActiveX thing
@onfy well, they usually came with the installer on the disc but you get what I mean
@onfy idk I just remember a ton of Windows software relying on externally installed Quicktime back then, like games with fmv
~ awoo.space admin ~ bisexual ~ nonbinary ~ likes video games and weird/ old electronics and will post obsessively about both ~ AC, Germany ~ avatar by @dzuk