@variance that is the only meaning I know of as well
@variance trying to imagine a snail jogging now
re: video game thinking //
@Lioness@the.monsterpit.net the Rune Factory series has elements of this (taming monsters, they live on your farm, you up your friendship with them and they drop larger versions of their species resource after a while/fight better as companions/work on the farm more) but no breeding or emphasis on spawn locations
Hypnospace Outlaw is so fantastically good
I was worried it would just be a nostalgia trip, but instead it uses the period & the context as incredible framing to enable some incredible storytelling techniques
in part because what it simulates is corporate-space artificiality, the arbitrary mechanical rules and the forced detachment, so those aspects of gameplay enhance the immersion rather than damaging it
also playing with the detached-observer perspective, the mindset it pushes you into and all its contradictions
Anyway "Warframe as a trans coming of age story" is a fanbabble I will happily go into at any opportunity, so it works out for me
Up at 3am a few nights ago explaining the plot to a partner who'd played like 10 hours of it and wasn't aware Warframe even *had* a plot
It's kinda oddly comforting how these problems still haven't been solved in the new generation (contextually) of iterative content MMOs
I've heard Destiny 2 has the exact same "We've got all this content and plot! And no idea how to present it coherently to new players.." problems
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