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tabletop game design idea 

@SamIO most common number combination on 2d6

tabletop game design idea 

i really like numenara's idea of your stats also being your health pool but it felt too weak in practice

i feel like yanking it up towards d&d specs while also trimming down the categories of damage helps make it feel less overwhelming

i also feel like 3d6k2 is a neat target and works better with an advantage/disadvantage system than just rolling 2d20k2

i know some people like 3d6 as a replacement for d20 but i find it *too* centered a bell curve, so

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tabletop game design idea 

anyway that's as far as i got

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tabletop game design idea 

also as far as magic goes i definitely want there to be a distinction between physical and personal magic - so like if you're a barbarian channeling your ancestors, your magic might be power and influence based, as opposed to a paladin's magic which would be fortitude and bravery

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tabletop game design idea 

as far as skills go, i want the mechanisms of skills to be sort of a specific focus on a stat, something similar to 5e but with more characteristic bonuses than just "you gain your proficiency to the skill"

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tabletop game design idea 

oh i didn't explain

for challenges, you take the rank of the challenge and add 7

this includes for targeting an enemy or defending against their attack

i haven't super nailed down what the feel should be for pvp; probably just an opposed roll with stat bonuses totaled together.

i also want the advantage/disadvantage system to be in there

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tabletop game design idea 

damage is focused around physical vs. personality stats, split evenly based upon what's hit

damage is dealt based upon the aspect of your attack

i haven't drilled into the skill system yet

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tabletop game design idea 

think i've got a tl;dr set of rules for the system i'm thinking about

power, agility, fortitude, bravery, cunning, influence

you also have separate extra stats in offense/defense to portray your combat style

rolls are 2d6+stat against challenges, 2d6+stat you're attacking+offense if you're making an offensive action, 2d6+stat you're defending with+defense if you're being attacked.

every weapon has one physical and one mental stat it targets

@Axi it was okay but the gm was kind of a dick who i ended up stopping being friends with eventually

it's fun to be a bunch of kobolds trying to scrabble past one another though XD

i played a trap-setting class, i think there's a rogue archetype that gets access to ranger traps or something. it was really great

@Axi all kobold campaigns are great

i've never got to run one but i got to play an all-kobold one-shot once

@JTE@the.resize.club this was the first kobold i played

the best part is screaming "WHEEEEE" at the table and it's perfectly normal and accepted

@squinky wow what the heck i just thought about it today on the bus because someone said it on animal crossing!!

"but crom, kobolds are weak"

my friend.

that's half the fun.

the other half is breaking the game with min-maxing shenanigans for making kobolds weak

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