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Crowdfunding alternatives 

Oh hey, here is a big, well-researched comparison of different funding platforms:

wiki.snowdrift.coop/market-res

@hoodie@dev.glitch.social 5000 pound metal death machines or something like that

@sydneyfalk @KitRedgrave@glitch.social dragons rule all yes good

@vahnj true fact: that's actually how they originally came up with the technical measurement of a 'jortsworth'

Unavowed fanboying, Blackwell Adventure Game Series spoilers 

@sickasfrick@slime.global GODDDDDDD it's so good

Unavowed simply is a part of the universe, i just found out, which means you could potentially see characters come back

im v excited

Unavowed fanboying, Blackwell Adventure Game Series spoilers 

what the SHIT i just found out Unavowed happens in the Blackwell universe

do we get to see Joey again???? MAYBE?????

Game design thinking 

@emanate yes. this is good.

awoo.space patreon talk 

@Leucrotta if things are patchy in terms of $, you should keep it for yourself, friend! it means a lot that you want to support us thought 😊​​

@InspectorCaracal@tootplanet.space im super thankful for your work

knowing that they're effectively taking a 30% cut out of $1 patreons is pretty garbage

Game design thinking 

@HihiDanni@chitter.xyz Sure but the problem behind it is that it still requires a direct amount of effort and skill, to a degree

Idle game design not only opens up accessibility in terms of available time, but in skill levels too

awoo.space patreon talk 

we are prolly gonna pursue a different avenue of $ management than patreon

i wish drip would hurry up and become a viable competitor

we do have a liberapay! thanks again to whoever is putting 5 cents a week in, it's super cool you're doing that imo

if you want to stop using patreon but still want to support us, send me a message and we'll figure something out

liberapay.com/awoospace

Game design thinking 

But... I feel like the envelope for telling a story is still there in idle game mechanics - the concept on limiting how much effort it takes to advance gives you a way to make engaging difficulty while putting a ceiling on what's needed to get there

If you apply this more broadly, you create games that can actually focus on the story instead of around grinding until you can beat the next boss

I know grinding is satisfying for some folks but not all...

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Game design thinking 

I actually just designed a music game with the boy that leverages advancing the game using idle mechanics, but at its core it's effectively a music game.

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Game design thinking 

You know, idle games have brought up interesting methods of engaging gameplay that other games could leverage to make skill gating less punishing and overall make games more accessible...

iOS question 

@kelseyr713 i guess i'll just have to reset it and see how much it uses in a day!

6 word story 

for sale: old memes, still good

Hey, I need to come up with about $200 by Saturday or I’m gonna lose my phone and internet service. Can you help me out?

PayPal.me/joyeusenoelle (now with new actual-name-fu action!)

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