tabletop game design idea
@SamIO most common number combination on 2d6
tabletop game design idea
i really like numenara's idea of your stats also being your health pool but it felt too weak in practice
i feel like yanking it up towards d&d specs while also trimming down the categories of damage helps make it feel less overwhelming
i also feel like 3d6k2 is a neat target and works better with an advantage/disadvantage system than just rolling 2d20k2
i know some people like 3d6 as a replacement for d20 but i find it *too* centered a bell curve, so
tabletop game design idea
also as far as magic goes i definitely want there to be a distinction between physical and personal magic - so like if you're a barbarian channeling your ancestors, your magic might be power and influence based, as opposed to a paladin's magic which would be fortitude and bravery
tabletop game design idea
as far as skills go, i want the mechanisms of skills to be sort of a specific focus on a stat, something similar to 5e but with more characteristic bonuses than just "you gain your proficiency to the skill"
tabletop game design idea
oh i didn't explain
for challenges, you take the rank of the challenge and add 7
this includes for targeting an enemy or defending against their attack
i haven't super nailed down what the feel should be for pvp; probably just an opposed roll with stat bonuses totaled together.
i also want the advantage/disadvantage system to be in there
tabletop game design idea
damage is focused around physical vs. personality stats, split evenly based upon what's hit
damage is dealt based upon the aspect of your attack
i haven't drilled into the skill system yet
tabletop game design idea
think i've got a tl;dr set of rules for the system i'm thinking about
power, agility, fortitude, bravery, cunning, influence
you also have separate extra stats in offense/defense to portray your combat style
rolls are 2d6+stat against challenges, 2d6+stat you're attacking+offense if you're making an offensive action, 2d6+stat you're defending with+defense if you're being attacked.
every weapon has one physical and one mental stat it targets
@Axi it was okay but the gm was kind of a dick who i ended up stopping being friends with eventually
it's fun to be a bunch of kobolds trying to scrabble past one another though XD
i played a trap-setting class, i think there's a rogue archetype that gets access to ranger traps or something. it was really great
@Axi all kobold campaigns are great
i've never got to run one but i got to play an all-kobold one-shot once
@Stephen_Stone why not both
@squinky http://animalcrossing.wikia.com/wiki/Cheri
Petphrase: "Tralala"
@squinky wow what the heck i just thought about it today on the bus because someone said it on animal crossing!!
@witchfynder_finder the only humanoid race that can do it iirc?
@witchfynder_finder to be fair PunPun requires a very lot of DM fiat
@witchfynder_finder goblins: treasure buddies
"but crom, kobolds are weak"
my friend.
that's half the fun.
the other half is breaking the game with min-maxing shenanigans for making kobolds weak
---
Pronouns: he/him/they/them
Gay: yes
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Private account: @crom
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I'm an admin! Please don't add me in follow Friday threads.
call me James, Crom, or vahn
sad and gay friendo, lover of and father to kobolds.
lewd jokes != flirting
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An introvert with social anxiety, and depression.