As far as #SNESmusic goes....
I considered commenting on _every_ soundtrack, but a lot of them would end up being like this:
"Here's another bucket of mediocre slush that does little but fill the silence behind a game I don't even recognise. It's not toxic, but there's nothing to recommend it."
Instead, I'll just add comments when warranted on top of a numeric rating scale, which I'll post next. This way I can batch these and not spam everyone with over 1500 individual posts.
pol US-WA (~)
Okay, look, I submitted a comment on _one_ bill and explicitly opted out of return contact by anyone involved, and still the Democrats in the house stick me on a mailing list to hear more about their political sausage-making?
Pro tip to any political figure invested in the two-party system: Just 'cause you're not the first up against the wall doesn't mean you're not second, savvy?
Grr.
Just finished my first play through _Metroid: Rogue Dawn_ – a romhack of the original _Metroid_ on the NES which completely reworks it into a prequel with a vastly different story, different protagonist, new items, wholly new layouts and graphics, new soundtrack, built-in saving (no more passwords!), a map system....
It's really good. If you can stomach some of the original game's quirks (janky physics, lag, hitting Select for missiles) it's definitely worth your time.
More #SNESmusic vastness amusement:
The SNES' audio processing unit ( https://en.wikipedia.org/wiki/Nintendo_S-SMP ) holds 64KB of RAM for storing sample data, the echo buffer, and such.
An SPC file is essentially just a small metadata chunk tacked onto a memory dump of that RAM. This means that every SPC is 64KB plus a tiny bit. Within a single game's soundtrack, most of that data is repeated in each track, so it compresses well.
The 7Zip archives take up 173MB.
Unpacked, these total well over 2GB.
How vast is #SNESmusic?
Counting only the 1517 soundtracks presently ripped to SPC format (I haven't folded in the few in SNSF, and several games resist ripping altogether)...
There are 34,789 tracks among them. Some of these are just very short sound effect tracks, some are long loops of ambient sound, some are merely alternate versions or duplicates, but those probably don't account for more than a tiny fraction of the total playtime:
5wk 3d 14h 41m 48s.
This will take a while.
I think I'm gonna follow along with https://www.youtube.com/channel/UCoQsV1On1wnbGn705cf_9Gw and listen to every single Super Nintendo and Super Famicom soundtrack in existence.
I've already tried this once before, but it was in fits and starts and I accidentally clobbered the playlist I was using to keep track of my favourites. This time, I might have a shot at getting through it! Expect to see some posts from me along the way. I will probably start tagging them as #SNESmusic and then eventually forget to.
🎮🎵💗
So this gardener let the cup noodles flower naturally. You can still see the discarded seed pods and in a few months, after the rain, new noodles should spring up!
https://awoo.space/media/tBMcGe9VDRZbkAXXnDU
The fifth annual Gender Census is now open until 1st March 2018!
http://www.smartsurvey.co.uk/s/gendercensus2018/
It's for anyone whose genders (or lack thereof) aren't described by the M/F binary. It's pretty short and easy, and the results are useful in academia, business, and self-advocacy.
Cheevos!
If you enjoy emulator-based retrogaming, and you enjoy earning persistent and externally-visible achievements for accomplishing in-game goals, then take a look at:
I'm there as http://retroachievements.org/User/ElectricKeet but I only just started really using the site a week ago or so. The nice thing is that you can use emulation save-states to help and still earn the cheevos... but you can set the emulator to "hardcore mode" which just means playing like on a console, no tricks.
Usefulness.
But in the meantime, I really just wanna keep banging my head against _20XX_ until I figure out how to play it worth a damn. Or I can keep getting lost in _Metroid: Rogue Dawn_ (a total conversion of _Metroid_) or the like.
Meanwhile, Hollow Knight languishes, despite being a more nourishing experience. See? I can't even choose what to play worth a damn!
Ah well. Such is the life of attention-span-related disability.
Usefulness.
Part of me wishes I were good enough at any aspect of videogames to meaningfully contribute by playing them, but the truth is, I'm not actually that much of a gamer.
Really, I think I'm just sort of flailing, looking for something that impassions me enough that I can let that passion sustain me during the hard-work parts of making it useful, and nothing does that for me right now, not in a sustainable way.
I'll just keep telling myself that it'll get better. I'll keep trying.
Usefulness.
Yesterday, I did a lot of house cleaning and other such, then relaxed with some videogames... but pretty much kept playing right into the evening. Despite the overall productivity, I was kind of disappointed in myself for all the "slacking off".
This morning, I thought, "Hey, I'm up, I'm awake, I feel decent, I'll go get breakfast and get some useful stuff done!"
...but really, I kinda just want to play videogames. *shrug*
Mental health in the positive direction.
Today was another day of feeling like I got nothing done... then, later in the evening, looking back and realising that I actually did quite a bit – and without focus meds, only a cup of coffee early in the day.
I'm not where I want to be as far as creative pursuits, but I'm getting there.
Funtime activity: Sticking metric prefixes on things that should under no circumstances have metric prefixes on them.
"Oh, it's about a megainch away, but it's worth the drive."
"Could you pick up a kiloteaspoon of milk when you go by the store?"
"allow to rise for one millimonth, then bake for 1.4 microcenturies."
I 💖 @orrery
I 🕹️ retrogaming
I 🔊 chiptunes
I 🦄 ponies
I ☁️ cannabis
I � Unicode
and yes to 🤖 but #nobot
avatar art by Dana Simpson (danasimpson.com)