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@kat (In all seriousness, I wonder if they do this because it translates well and plays nicely with streamers of the game.)

@kat They would, but then they'd get demonetized. 🙃

PMD DX, late game dungeon 

Update: I finished my run of this successfully, and in celebration, named my Dodrio main "The Dekis" after @Vyzie

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PMD DX, late game dungeon 

Item luck has been okay so far. I've still got a fair number of escapes and reviver seeds left, and a single ban seed waiting for an enemy Pokémon to try Earth Power (a high damage, room hitting move) on my team.

Which is to say, absent completely awful luck or completely spacing on how to play the game, this should be completable... maybe.

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PMD DX, late game dungeon 

I have a slow moving save file on Purity Forest (the most "true roguelike" dungeon of the game) that I'm whittling on, which is now at floor 50 of 99.

And, oof, I had forgotten what it's like to have to take a few turns every minute or two in one of these games because strategy matters.

My current main is Dodrio, which is an incredibly oddball choice, but between Quick Attack, Fury Attack, Giga Impact, and Hyper Beam, they at least don't feel too underpowered.

@kat To say that Braids alone broke tournaments is an understatement.

@kat It doesn't come up so often anymore in online because spell triggers and resolution are automatic, but for a fun time if you've not yet seen it, it is possible to metagame really terrible abilities for over the table play: blogs.magicjudges.org/telliott

halo infinite minor spoilers, re, subtitling and sound design 

Watching @Veladynee play through Halo Infinite with subtitles on and being very amused at the extremely descriptive text for every sound sample in the game. From such wonders as "Inquisitive Beeping" and "Alert Confident Chirp" to "Angry Electrocuted Scream" and "Excited Confident Roar".

And realizing I have a mighty need. I want this in most games, both for accessibility and because it's amazing. Like, put this on Rathalos in one of the Monster Hunter games, please.

@Felthry This may be recency bias, but Zelda 2: Great Palace.

Z2 is not my favorite game in the series, and other dungeons have my favorite mechanics and gimmicks in the series (TP Arbiter's Grounds is also high on my list, as is LA Eagle's Tower), but providing a sprawling, non-linear dungeon at the end of that adventure with one of the most iconic non-Ganon fights in the series had a significant impact on me (both when I first played it and more recently).

It also remixes very well in rando.

romhacking, Oracle of Ages spoilers I guess lmao 

@gardevoir My memory of Ages is a bit spotty, but I think striking most of Ralph's dialogs with Link would result in a mostly coherent narrative. Having Impa address Ralph instead of Link would also be kind of awesome.

As for fun stuff, having some small callbacks to Kafei (Majora's Mask) might be conceptually interesting for Ralph, since they have similar designs and served as a deuteragonist in their own game.

@Felthry @noiob Microsoft probably could have succeeded in this market even then (Windows wasn't the first or originally most popular computer OS, after all), but at the time they were making technically good products that completely failed to anticipate their target audience.

This was also the era of the Microsoft Kin and Windows Phone, which were both ahead of their time (vs netbooks and several core features in smartphones). But both went splat as well.

The solitary Anna's hummingbird that ineffectually sentries our feeders is there today, despite it icing over and snowing. The moment I brought out a warm feeder, they hopped on it and chugged as fast as their tiny beak could, before zooming off and returning 5 minutes later.

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Found a cool thing on our hummingbird feeders today while rotating them due to the cold weather:

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re: general questions about VR 

@VK3VKK @frameacloud Unreal sees some usage as an engine, but for whatever reason, Epic Games hasn't been as supporting of VR workflows as Unity has been.

So many of the existing import pipelines and assets skew towards Unity currently.

general questions about VR 

@frameacloud Also, if you do find your way into experimenting with VRChat or one of its competitors (note: most have desktop support, no headset required), lmk and we can give you the general tour.

general questions about VR 

@frameacloud ThrillSeeker's video series (m.youtube.com/c/ThrillSeekerVR) is fairly comprehensive, particularly the most recent three (at this writing).

It doesn't cover how to create things in it, but that answer is "learn Unity" for the vast majority of VR applications currently released (including social games like VRChat).

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