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Otherkin Praxis 

So the other night I mentioned to @starkatt ​that I had some ideas of stuff otherkin folks could do (meditation, visualization) to help with species dysphoria/yearning. It ended up getting sorta long, so I posted to my Tumblr instead, so you cna find it here: bit.ly/2AQc66v

Also, a number of other folks apparently wanted to hear too, so pinging @PluralPupper @Taylor @KawaSeadrake @Jssra to make sure y'all don't miss it, sorry I was so slow about this. :)

@Aradia@mastodon.social I have that too but it's a different state; it also tends to lead to a degree of fine motor impairment which just makes typing itself a serious problem.

Weird thing about Indi: In the state that I call "can't word good", I often can (and do) still produce complicated walls of polysyllabic text with intricate sentence structure; it's the actual refining words into theoretically vocalizable chunks that feels impossible.

@Aradia@mastodon.social @emanate Exactly, and even with those, there are a lot of different whine-sounds or flail-motions I could make and in my head at least, they can mean distinct things (whether that meaning gets across, who knows, but I haver that problem with words too)

@shel @emanate​ Yeah, for me emoji mostly only work in one-on-one settings where I've established a particular understanding of shades of meaning in specific contexts. They're a bit of a blunt instrument otherwise.

Telegram stickers work a lot better for me since a lot of the ones I have are specifically body languge and animal noises.

Wishing there was a set of 'written' non-word communication rich enough that I coulduse them to express myself non-verbally the same way I do with animal-noise and bodystuff in meatspace.

By which I mean "can't words today, already used them all up"

@vahnj Thanks for getting me started on this by the way, and sorry if my responses have been a bit overwhelming! Ever since I played Hiveswap (which I found actually really good, (if short) if you haven't tried it), I've been thinking about them a lot and playing through some I'd missed, and watching LPs and stuff. :)

@vahnj Those hit double-nostalgia for me since they're based on books I read growing up, the same time I was playing a lot of adventure games. XD

@vahnj Oh dang yeah, good idea. And I hadn't even heard of this one, I love running across obscure ones. Did you ever play the Gateway ones, or the Callahan's Crosstime Saloon one?

@vahnj Elaborating on this, I don't think "You can't die" actually has any effect at all on difficulty; for all it removes specific gotchas and forced reloads, it does at least allow you to narrow the solution-space sometimes. Banging your head against the same three screens for hours with zero feedback is intensely annoying in its own way.

@vahnj Yeah, that's a fair point! (Also, huge bonus point to you, I totally forgot Codename: Iceman even existed) Accessible is probably not the right word, I think Sierra's bad about scattering stuff all over and backtracking and gotchas, but LucasArts is more prone to very poorly telegraphed adventure-game-logic as far as getting past particular points. Or maybe I'm just really annoyed at Grim Fandango right now. ;)

@vahnj

Sierra pioneered a lot early on, which is important and valuable, but also seemed to run out of steam before LucasArts did; their attempts to try new things were a lot less successful than LucasArts' were, and the current revival now seems to be much more thanks to LucasArts folks.

@vahnj

On the other paw, Sierra is prone to plenty of 'screw you' design things that are pretty infuriating in their own ways; I think unkindly of the MULTIPLE reflex tests in Space Quest 4 for instance, and just the presence of deaths (gotcha and otherwise) in general.

@vahnj

To actually answer your question (Since she has since convinced me to play some LucasArts games), I'm honestly torn. I think generally Sierra has puzzle design that's more accessible from moment-to-moment, whereas I do feel like LucasArts is responsible for more of the truly headscratching combination puzzles (I'm slowly making my way through Grim Fandango right now actually and DANG there's some abstruse stuff in there)

@vahnj

So, first, a sidenote: I grew up on just :sierra:​ games, @Elanna​ grew up on just :lucasarts:​ games. And yet some how we're in a very happy relationship. ;) Truly a miracle! ^.^

, woo! Haven't done this in a while.

* Usually a coyote/otter critter, currently a reindeer, because of winter!
* , glowy, synthetic, specifically ✨​plush✨
* AND (Which I suppose means therian too!)
* , also gay. Ask me how! ;)
* Animist spiritworker, who's ended up running regular rituals at my (owner's) house in Seattle
* UX design for dayjob, surprisingly relevant to the above
* Never ever used this many hashtags at once before

Spiritwork weirdness 

@literorrery That's actually a lot what it felt like, yeah. :D

Spiritwork weirdness 

The most frustrating part is, my alarm went off before it really got into the actual CONTENT. ;)

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Spiritwork weirdness 

Hoooookay I am pretty sure I woke up from a legit 'class is in session' dream this morning, given it was literally "I am attending a pagan workshop" and is still very fresh in my mind and I am having a VERY hard time doing quotidian tasks so far today.

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