also if you get it and wanna co-op some DLC tombs please hit me up I know nobody who has the game
re: on Shadow of the Tomb Raider writing, side mission spoiler
it reads like "ah yeah we needed some flavor text for this side mission and also uh something to make it stand out from the other "find three of these and then fight for a bit" side missions… maybe some stakes? ok
re: on Shadow of the Tomb Raider writing, side mission spoiler
in one of the side missions Lara finds out that some guy wants to sacrifice his daughter for some reason that isn't really explained, so she goes in, kills the guy and a bunch of other like, priests or sth? and saves the daughter and everyone's like "ah yeah well done you saved her"
I guess the guy and the priests were part of the main bad guy's cult but like… what
on Shadow of the Tomb Raider writing
I really like the writing when it's about Lara and Jonah and all the other interesting fleshed-out characters talking and learning and having the occasional emotional moment but then the game just kills of way too many unimportant side characters in the side missions and even gives them like, full-on heroic death scenes and I'm like? why? just keep them alive, maybe they get wounded but like, having them die in a cutscene doesn't add anything to the story, especially if the mission is "save this side character"
I guess it's a disadvantage of making a massive game with layers upon layers of systems and tons of writing
it helps that Lara isn't constantly rattling off the same hints like she did in the earlier games
not sure if I'm still thinking "oh neat a puzzle that requires some thought" or if I'm already at "why are there platforming sections between the switches and every input takes ages to process this is tedious"
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