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shork boosted

also if you get it and wanna co-op some DLC tombs please hit me up I know nobody who has the game

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To conclude all my Shadow of the Tomb Raider posting, the Definitive Edition is ~25€ right now so I guess I can recommend that if you know what kind of game you're getting into. There's a demo that should also be a decent benchmark and Mac and Linux versions, so that's cool

re: on Shadow of the Tomb Raider writing, side mission spoiler 

it reads like "ah yeah we needed some flavor text for this side mission and also uh something to make it stand out from the other "find three of these and then fight for a bit" side missions… maybe some stakes? ok

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re: on Shadow of the Tomb Raider writing, side mission spoiler 

in one of the side missions Lara finds out that some guy wants to sacrifice his daughter for some reason that isn't really explained, so she goes in, kills the guy and a bunch of other like, priests or sth? and saves the daughter and everyone's like "ah yeah well done you saved her"

I guess the guy and the priests were part of the main bad guy's cult but like… what

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on Shadow of the Tomb Raider writing 

I really like the writing when it's about Lara and Jonah and all the other interesting fleshed-out characters talking and learning and having the occasional emotional moment but then the game just kills of way too many unimportant side characters in the side missions and even gives them like, full-on heroic death scenes and I'm like? why? just keep them alive, maybe they get wounded but like, having them die in a cutscene doesn't add anything to the story, especially if the mission is "save this side character"

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I guess it's a disadvantage of making a massive game with layers upon layers of systems and tons of writing

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for a game that comments on its white savior thing and colonialism quite a bit Shadow of the Tomb Raider sure lets me steal resources from people's homes and sell them to the village merchant

heck you need a lot of money to buy all non-consumables from Merchants in Shadow

it helps that Lara isn't constantly rattling off the same hints like she did in the earlier games

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not sure if I'm still thinking "oh neat a puzzle that requires some thought" or if I'm already at "why are there platforming sections between the switches and every input takes ages to process this is tedious"

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oh god Tomb raider just gave me a statue but it's also a sliding block puzzle

SoTR: you finished that side mission! let me teleport you out of the thing, building a way back out is a bunch of extra work and not really worth it.

SoTR: now walk to the mission giver to finish the mission

new idea: edit function for toots but you have to reply to the original toot in GNU patch syntax, frontends parse the edits (or don't)

*extremely Lara Croft voice* All full up, can't carry any more

caff 

I bought some freshly ground coffee and now my apartment smells really nice

me when someone tells me to pay a fine for awooing

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