Show newer

Got home did bunch of chores and now the boy wants us to watch old 50s and 60s sex ed movies omg

@blackle@dev.glitch.social blackle. You are truly the voice of a jorted generation

Tired, surreal 

Had too much caffeine yesterday now I don't exist instead in my friends' psychic projection of me

In short I'm tired and gay

tabletop game design idea 

@SamIO oh i had this idea once too! like your maximum stat is the measurement of health but your usage of the stat expends the pool, which comes back quickly enough

i didn't like the idea enough to try to design a system around it cuz it needs too much playtesting (which im not v keen cuz no real group). this one kind of grabbed me cause it fits the narrative of "high adventure" of D&D but brings it into a much different fantasy so that's why i got carried away lol

tabletop game design idea 

@lizardsquid yea didn't FATE do something like that? i really haven't thought about my approach to it yet but i've come up with enough rules that it's shareable i feel

tabletop game design idea 

@SamIO not only do you take damage to your stats you also expend your stats to make rolls

so it has this double burn effect

i like the idea of your stats being also a reflection of your health but the idea of *also* being a measurement of stamina sucks

Hey y'all, recently my friend Twee had a fundraiser to get her car inspected and registered and it was successful, thanks to your contributions. However, it turns out that the expenses are worse than what they were expected to be, and she's still unable to work and buy food without it.

Please help if you can, boosts are appreciated!
youcaring.com/jadeshackelford-

tabletop game design idea 

@SamIO same reason the average is 10 for AC in D&D

tabletop game design idea 

@SamIO most common number combination on 2d6

tabletop game design idea 

i really like numenara's idea of your stats also being your health pool but it felt too weak in practice

i feel like yanking it up towards d&d specs while also trimming down the categories of damage helps make it feel less overwhelming

i also feel like 3d6k2 is a neat target and works better with an advantage/disadvantage system than just rolling 2d20k2

i know some people like 3d6 as a replacement for d20 but i find it *too* centered a bell curve, so

Show thread

tabletop game design idea 

anyway that's as far as i got

Show thread

tabletop game design idea 

also as far as magic goes i definitely want there to be a distinction between physical and personal magic - so like if you're a barbarian channeling your ancestors, your magic might be power and influence based, as opposed to a paladin's magic which would be fortitude and bravery

Show thread

tabletop game design idea 

as far as skills go, i want the mechanisms of skills to be sort of a specific focus on a stat, something similar to 5e but with more characteristic bonuses than just "you gain your proficiency to the skill"

Show thread

tabletop game design idea 

oh i didn't explain

for challenges, you take the rank of the challenge and add 7

this includes for targeting an enemy or defending against their attack

i haven't super nailed down what the feel should be for pvp; probably just an opposed roll with stat bonuses totaled together.

i also want the advantage/disadvantage system to be in there

Show thread

tabletop game design idea 

damage is focused around physical vs. personality stats, split evenly based upon what's hit

damage is dealt based upon the aspect of your attack

i haven't drilled into the skill system yet

Show thread

tabletop game design idea 

think i've got a tl;dr set of rules for the system i'm thinking about

power, agility, fortitude, bravery, cunning, influence

you also have separate extra stats in offense/defense to portray your combat style

rolls are 2d6+stat against challenges, 2d6+stat you're attacking+offense if you're making an offensive action, 2d6+stat you're defending with+defense if you're being attacked.

every weapon has one physical and one mental stat it targets

@Axi it was okay but the gm was kind of a dick who i ended up stopping being friends with eventually

it's fun to be a bunch of kobolds trying to scrabble past one another though XD

i played a trap-setting class, i think there's a rogue archetype that gets access to ranger traps or something. it was really great

@Axi all kobold campaigns are great

i've never got to run one but i got to play an all-kobold one-shot once

@JTE@the.resize.club this was the first kobold i played

the best part is screaming "WHEEEEE" at the table and it's perfectly normal and accepted

Show older
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!