Tabletop talky
Anyway, I'm at a point where I just need to get the ruleset going on a doc so I can actually get people to play it!
Tabletop talky
Oh yeah, forgot to mention, I was also considering giving whips disadvantage for standard attacks based on armor type but I might just make it flat disadvantage. Idk. They're intended to be used more as a control tool rather than something you fight with.
Tabletop talky
Crossbows, bows and slings all target agility.
Light weapons allow you to throw them at disadvantage for every 3 spots away you get, but ranged weapons go 10, and all focus one stat for its negative bonus.
Crossbow reduces defense (you have to aim down sights), bow reduces initiative (you have to ready, draw, then aim) and slings reduce attack (impact is slightly less deadly). For each weapon the other stats are at +1. I'm considering making them +0...
Feels good starting out?
Tabletop talky
Spears target agility.
0 to all categories.
Special sorry, brace: gain advantage on readied attacks against an approaching creature. 2h version grants reach.
Staves target fortitude.
+1 initiative, -1 attack, +1 defense.
2h version grants reach.
Whips target fortitude.
+2 initiative, -1 attack, -1 defense.
Whips have reach.
Tabletop talky
Daggers target agility.
+1 initiative, -1 attack, 0 defense.
Quick draw (can draw without action), large size is one handed only, can use agility to attack with medium or smaller size.
Swords target power.
0 initiative, +1 attack, 0 defense. Does the job.
Axes target power.
0 initiative, +2 attack,-1 defense. Stronger but leaves you more open.
Hammers target fortitude.
-1 initiative, +1 attack, +1 defense. Slower but steadier.
Tabletop talky
Each weapon also targets a physical stat that differs based on the weapon you use.
Let's get into the list!
Tabletop talky
All weapons adhere to size mechanics - 1h is your size, light weapons are your size less one and grant +1 attack but -2 damage, and conversely 2h weapons do -1/+2.
Weapons are broke into the following categories:
Daggers
Swords
Axes
Hammers (including clubs and maces)
Spears
Staves
Slings
Bows
Crossbows
Each is balanced around initiative/attack/defense total being +1 for basic weapons and +0 for ones with special qualities
ru paul all-stars 3 ep2 spoilers
she's so sweet and quiet and she gives me so much strength ugh
#drawings from today. More playing with setting.
https://awoo.space/media/xoeKbrxh6MROwubnWKE
https://awoo.space/media/gxDXeIxrGdqvJOXdFj4
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call me James, Crom, or vahn
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