Tabletop game design thing
I'm not sure I'm OK with this still as I have to figure out how to categorize and balance 4 magic categories between all the spells and implement a bardic magic system on top of these categories lmao
Tabletop game design thing
The other approach I've thought about is just breaking it down by that, and then implementing the raw spells that entail this, then letting players know what the implications of the knowledge in game are based on spells they learn
That approach might work out better for simplification reasons and also makes unlocking higher spell levels less complex
Tabletop game design thing
I'm thinking about using a words of power style approach to magic in that learning deeper power of a word gives you higher level spells.
It might get too complex though bc for every spell level you'd need to compare to every other word at that level to see if there's a spell that those two words make. And that's assuming you limit it to 2
snake necklace
Hey catching up on empire and holy shit Cookie's necklace is the best https://awoo.space/media/-ILgTvitrIJYvJW49fw
I want someone to rewrite the entirety of Steamed Hams in the style of a DnD session, climaxing with Skinner rolling a natural 20 to successfully convince Chalmers that the Aurora Borealis is in his kitchen https://elekk.xyz/media/-56rJV2S6KS7fV9YNhY
Uploaded a high-quality scan of a Laseractive brochure to the Internet Archive! It shows off a bunch of its features and selling points, along with some trippy mid-90s CG. https://archive.org/details/PioneerLaseractiveBrochure
This isn’t the only copy of this brochure on the internet, but it’s a much better scan than any previous copy and it’s unwatermarked. Also, the internet Archive's web-based book reader is really cool!
https://awoo.space/media/-AK3is_1taNKIDUWFU4 https://awoo.space/media/TkHoegv9o-3BbY1umow
Table top game thing
Feeling satisfied with an initial version of the game system. Just need to nail down spells and fiddle with balancing the scholar tree for viability and then I can create some prototype characters. After that I need to build an adventure and and stat blocks and I'm ready to playtest.
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An introvert with social anxiety, and depression.